top of page

Let's Play a Game...Sense Sleuth

As a homeschooling instructor, I found myself facing the challenge of teaching my student the complexities of sensory language. Seeking a more engaging approach, I introduced sensory games into our lessons, with "Sense Sleuth" emerging as a pivotal tool. This game not only made the learning process enjoyable for my student but also transformed our educational experience. The interactive nature of the game allowed my child to actively apply their newfound knowledge in a creative and imaginative way. Instead of grappling with traditional teaching methods, the game sparked curiosity and enthusiasm, turning our homeschooling journey into a collaborative adventure. Through deciphering clues and exploring sensory language together, both my student and I discovered a shared love for language exploration, making our educational time more vibrant and rewarding. -Julia Simmons/Director of Operations

"Sense Sleuth" is a guessing game where players decipher mysterious items through descriptive text clues. In this game, players rely on their imaginative interpretation of sensory language to uncover hidden objects.


  • Preparation:

  • Print and cut out the item clue cards below. *Grades 6-12 have extra blank cards to create more guessing opportunities. Be creative!

  • Mix up the item clue cards and place them face down.

  • The youngest in the group will go first.

  • Play works clockwise.

  • Clue Presentation:

  • Players take turns being the "Sense Sleuth," while others try to guess the item based on the presented clues.

  • The Sense Sleuth will pull a card from the top of the pile and read a series of text clues aloud, progressively revealing more details about the mystery item.

  • After each clue is read, the Sense Sleuth will ask if anyone would like to make a guess. 

  • Each clue level equals different points. Example:  If a player guesses after the first clue, they receive the full amount of points.

  • You may let players continue to guess an item after an incorrect guess, or they must “sit out” of the guessing if they make an incorrect guess (per item).

  • Once the round is complete, the player to the right becomes the “Sense Sleuth”.

  • Scoring:

  • Award points based on the difficulty level of the clues.

  • Grades 6-12 have 3 clues per item.

  • Guess on the 1st clue = 20 points

  • Guess on the 2nd clue = 15 points

  • Guess on the 3rd clue = 10 points

  • Grades K-5 have 2 clues per item

  • Guess on the 1st clue = 20 points

  • Guess on the 2nd clue = 10 points

  • Consider bonus points for creative or humorous guesses, even though they are incorrect. This will be per the designated “Sense Sleuth’s” discretion.

  • 2-5 points may be handed out for creative or humorous Guesses.

  • Advanced Gameplay Interactive Challenges:

  • Include rounds where players act out the clues or draw representations to add a visual element to the game.

  • Introduce a timed challenge where players must guess as many items as possible within a given time frame.

  • Winner:

  • The player with the highest total score at the end of the game is crowned the ultimate Sense Sleuth.

"Sense Sleuth" encourages players to use their interpretative skills and imagination to decode the sensory language and identify the hidden items. It's a game that combines linguistic creativity with deductive reasoning, making for an engaging and entertaining experience.

Item Clue Cards for Grades K-5:

K-5 Sense Sleuth Cards
Download PDF • 340KB

Item Clue Cards for Grades 6-12:

6-12 Sense Sleuth Cards
Download PDF • 336KB


Are you looking for more fun lesson and activity ideas to support your student's educational journey?

Exact Path includes extensive and creative lesson ideas to help homeschool instructors support their learners.


bottom of page